hoi4 road to 56 equipment names

A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Join. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. Please update, atm it breaks the game so badly that you don't even make it into the main menu. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. All trademarks are property of their respective owners in the US and other countries. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. You want this one here. This mod is compatible with Version 1.10 Collie & all DLC. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Example. This can build up to the max level specified in the building definition itself. Valve Corporation. This comes in handy when you're just learning the mechanics of the game and want to have fun. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Theamusingly accurate namedelivers on its promise. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. This item will only be visible in searches to you, your friends, and admins. The distinction between small items and regular items is in equipment. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. This is in addition to the technology's actual description, rather than overwriting it. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. You need to sign in or create an account to do that. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. Doesn't seem to crash when I play normally. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. It is only visible to you. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This item will only be visible to you, admins, and anyone marked as a creator. If you spot a mistake then you are welcome to fix it. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Valve Corporation. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. By default, each technology has a score of 1. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Espaol - Latinoamrica (Spanish - Latin America). 5 days ago. When I try to make another country annex it it makes my game crash. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This item will only be visible in searches to you, your friends, and admins. A lot of AI modifiers that apply to every single technology can be changed within defines. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Do ccs not work with mods? They do work but the mod may have changed the name of the tech. Each tank equipment type and the armored vehicles based on it form a family. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Support Equipment is an example of a type of equipment. This item has been removed from the community because it violates Steam Community & Content Guidelines. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. This mod is, unfortunately, fully compatible up to 1.10 Collie. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. If it's met, AI will also not be able to select the technology to research. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? which get used in determining which container exactly to use. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. Ship variants (ship classes) have a particular set of modules attached to them. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. The name of the equipment you wish to add. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. There are plans to extend the timeline into the 1990s. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This is because porting Rt56 USA proved to be too much work. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Support Equipment is an example of a type of equipment. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. research_cost = 1 assigns the base research cost for this technology. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. This assigns a particular experience type to the technology. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. This page was last edited on 18 February 2023, at 20:36. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Please see the. It gets unlocked by researching technologies and is produced by production lines. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. This is done with the naval folder with Man the Guns, for example. The mod is still in relatively early days, and theres only dedicated content up to 1885. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Please note that you must have the appropriate technology to receive the equipment. New comments cannot be posted and votes cannot be cast. For large items, usually the name of the technology is also shown on the tree without needing to see the description. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. It also has thousands of new events, new units, new mechanics including DECON and MAD. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Please see the. For localisation, there are two keys assigned. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. This is a community maintained wiki. In order to assign an experience type to a technology, xp_research_type = army is used. For doctrines, it's also typical to add the textbox detailing what the folder is. This mod is compatible with Version 1.10 Collie & all DLC. 1 / 5. Sub-technologies where to position them in the tree, which GFX they use. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. It is kept here for people who want to use it, and for possible inclusion as a mod resource. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. It is also possible to use variables within a modifier of the ai_will_do value. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Fully compatible up to the current version and all DLC. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. They might as well just ask Paradox to make a new game. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. If you spot a mistake then you are welcome to fix it. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. There are two primary arguments that modify the cost to a technology. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). This would also make the description the same as the equipment's description, if one is present. Interactive corporate website. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. A technology or doctrine tree item is the technology itself within the tree. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. This command removes 100 of 'infantry_equipment_1'. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. This is a complete list of all add_equipment commands for HOI4. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. it must have a separate gridboxType definition within the folder's container window. in areas where the Paradox team may have glossed over. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. does it allow tank, ship, and aircraft designer menu? Espaol - Latinoamrica (Spanish - Latin America). Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . DISCLAIMER: Many of these mods have been since discontinued or abandoned. All trademarks are property of their respective owners in the US and other countries. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. Enhanced Non-Historical Outcomes By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is because porting Rt56 USA proved to be too much work. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Unpopular opinion: battleplans are the most fun way to play the game. That said, this is still a fascinating project, and one to keep an eye on! The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Press question mark to learn the rest of the keyboard shortcuts. These tags are most commonly used to spawn equipment into the game. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one.