) [god_id] => 93 Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. Join the leading SMITE community.Create and share God Guides and Builds. Want to support SmiteFire with an ad-free experience? ) Your biggest advantage in this matchup, Ares can't ult you. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 110s. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. ) [url] => baron-samedi No not really, you'd be better off with any jungler, hell even Loki works better. ) Odin help us. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. Subsequent hits on the same target do half the bonus damage for the next 3s. [display_name] => Ymir PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. Array [scoreVal] => 3 You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. This caps at 3 stacks. I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. Like Ares, if Baron solo ults you, he's an idiot. PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. [god_id] => 32 After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. Understand of Jormungandr. You can support us ad-free for less than $1 a month! This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Jormungandr. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. Array This does not stack with similar Auras. Can be upgraded at level 20. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Ganesha will be a rough fight. If Anhur wants you dead, you are dead. Funnily enough, Ares really is the best and the worst matchup simultaneously. Jormungandrs Basic Attacks do not proc item hit effects. [display_name] => Heimdallr [display_name] => Hades ( - YouTube This game was super fun and it got intense towards the end! Smite is an online battleground between mythical gods. SMITEFire is the place to find the perfect build guide to take your game to the next level. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. You definitely out damage him, and I would say that your wave clear is superior. 1. [god] => Array 1. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. Array ( Subsequent hits on the same target do half the bonus damage for the next 3s. [god] => Array You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. Your biggest advantage in this matchup, Ares can't ult you. ( So, I suggest you should use Jormungandr solo, tank. This can only occur once every 45 seconds. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Most auto attack assassins absolutely shred him if he's out of position. Cooldown - 110s. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. It's the n1 item for magical gods in due for a reason. [display_name] => Xing Tian Ouch, just ouch. Please consider supporting us by whitelisting us in your ad blocker! ( 1. This can only occur once every 15 seconds. ) When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. This relic has 2 charges. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. Array Overextending or getting ganked will result in either Baccus or Jorm dying. Would you like to let the author know their guide helped you and leave them a message? She will win any prolonged fight, so try and be aggressive. [god_id] => 35 This effect can only occur once every 10s. [god] => Array Cthulhu and Jorm are both fairly similar in kit. Smite's Jormungandr season 9 builds page. 1. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. This field damages and slows Enemies inside of it every second. As a replacement for boots, I normally go Gem of Isolation, because of the good power, health and slow if there is no other more pressing option. SMITEFire is the place to find the perfect build guide to take your game to the next level. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. A.) The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). Jorm thrives as a front line bruiser character. Vote received! ( [display_name] => Hercules You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. [god] => Array Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. [url] => kumbhakarna Jormungandr is so large that he cannot be affected by Hard Displacement. ) [god_id] => 57 . ) Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! Armageddon. [scoreVal] => 3 You cannot fight most Bacchus late game if you are alone, he will out damage you. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Join the leading SMITE community.Create and share God Guides and Builds. Would you like to let the author know their guide helped you and leave them a message? ( Jormungandr is so large that he cannot be affected by Hard Displacement. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). ( Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. [display_name] => Jormungandr Both of you do good damage, and this matchup really comes down to your ADC and coordination. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. Pros. This is a build from personal opinions and hope to receive your comments. [display_name] => Anhur Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Targets hit take 5% increased damage for 5s, stacking 2 times. Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. ) [notes] => His Silence Counters Your Second and 3 Ability Combo 2: The World Serpent -> Consuming Bellow -> Submerge. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. - Jorm's breath attack doesn't proc anything, so don't try and use it that way. Subsequent hits on the same target do half the bonus damage for the next 3s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. this can only occur once every 45 seconds. [url] => artio Best Jormungandr build guides for Smite 2023. [scoreVal] => 3 GLYPH - Every 15s gain a stack of Hunger(max 3). 1. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Array Good burst and bleed damage. 1. Array Like a lot of hard matchups, this one is down to your partner in lane. If she ults you, ult out. He's obnoxious and you really can't do anything to pressure him. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. This can only occur once every 15 seconds. Array If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. Bancroft is 200 power and the lifesteal is insane. ( [display_name] => Ares I want to receive promotions from our partners. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. Feel free to swap it for whatever you'd like. [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. 1. ( Start Q.) Copyright 2019 SMITEFire | All Rights Reserved. AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. Smite Arena Jormungandr Season 8 Damage Build | Awesome Damage Build with High CC Protection!!! Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! [god] => Array Obnoxious CC. 1. Vote received! If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. [notes] => He's obnoxious and you really can't do anything to pressure him. [notes] => Ganesha will be a rough fight. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. Instead, he gets Dazed, a fading, non-cleansable slow that increases the damage he takes for the duration. ( [god] => Array Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. Cooldown - 130s. ( Smite God: Jormungandr Build Guide Discussion 0 More Guides Tap an item or ability icon for detailed info Jormungandr Build Attacker's Blessing Doom Orb Shoes of the Magi Breastplate of Valor Void Stone Spear of Desolation Rod of Tahuti Readme First, sorry for my english. 1. This guide here is my way of contributing to the game and helping new players pick up and play the big ol' snak if they so want to. Great ganking and surprises with high damage quick escape. This can only occur once every 15 seconds. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. Excellent Mobility with Path of Flames. So, I suggest you should use Ganesha damage (solo), support. ( The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. Array [display_name] => Bacchus this effect lasts 15s and is doubled if you are the one who picks up the spike. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. This caps at 100 power and 20% Lifesteal at 25% Health. Today we played as Jormungandr and built him. You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. [god_id] => 80 [display_name] => Anubis While Empowered, Jormungandrs basic attack fires at its fastest rate. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. ( Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. 1. [notes] => His Wrap Can Counter your Second ability passive ( You can see the most recently updated guides on the browse guides page. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. You can support us ad-free for less than $1 a month! PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. [notes] => This is a provisionally easy ranking. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. [god_id] => 5 Jormungandr can have a maximum of 9 toxic clouds out at a time. [god] => Array ) ) If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. ( ( SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. ( Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. ) Smite is an online battleground between mythical gods. [display_name] => Aphrodite Though I probably didn't need to tell you that. Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. ( Array Join the leading SMITE community.Create and share God Guides and Builds. He must travel 2 more times. [notes] => Cthulhu and Jorm are both fairly similar in kit. Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. 1. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Geb out tanks you, no contest. Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. ( You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. This effect is not interrupted by damage but is interrupted by hard Crowd Control. ) His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm [notes] => You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. There isn't much to the mirror match, if you play better, you will win. Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. Patch 6.3 by Karmas Greed - 4 years ago. [url] => yemoja [god] => Array Though I probably didn't need to tell you that. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. [display_name] => Athena If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). ) ) [scoreVal] => 3 [god] => Array As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. [scoreVal] => 3 This is definitely the most niche of the Starters. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. ( The end times. ) He won't kill you but he will make your life hell in lane. 1. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. The issue here is that he provides a lot of support to his team, more than you. At 55 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection. ( In fact, you can treat a Cerb matchup very similarly to an Ares matchup. That being said, experiment with him and see how you like to play him- warrior or full damage. - Jormungandr Smite Arena Season 9 The. ) A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. You can build Chronos before Magus if you want extra cooldown early. ) Array ( ) After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. I've had a Skadi do more than half my health in a single ability, it isn't fun. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. 1. [god] => Array Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. [scoreVal] => 3 ( I want to receive promotions from our partners. [scoreVal] => 4 Your first priority should always be boots, because Jorm is slow to begin with. ( I works hard to keep mys Smite builds and guides updated, and will help you craft the best Jormungandr build for the meta. First off, lets just be clear here he does hurt early and late game, but so do you. Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. The final item should generally be situational. [url] => anubis (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. [god_id] => 6 ( Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. This field damages and slows Enemies inside of it every second. Please consider supporting us by whitelisting us in your ad blocker! Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. [scoreVal] => 3 Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. [display_name] => Sylvanus Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. [god_id] => 106 PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. 1. [god] => Array This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Range of 16/20/20+AoE Protection Physical: 21 (+3.2) Magical: 30 (+0.9) Regen HP5: 8 (+0.8) MP5: 4.6 (+0.42) Kukulkan Stats Health: 380 (+75) Mana: 265 (+45) Speed: 360 (+0) Range: 55 (+0) Attack/Sec: 0.87 (+0.91%) Basic Attack Damage: 34 (+ 1.45) SMITEFire is the place to find the perfect build guide to take your game to the next level. PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. Array This author would like to receive feedback. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. (Which is neat and an impressive display of voice acting skill since the two voices are so different) PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. [god_id] => 77 I've done this, it's fun as hell. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. [scoreVal] => 2 So, I suggest you should use Ymir damage (solo), support. Extra damage after the first instance is halved. Required fields are marked *. Jormungandr can have a maximum of 9 toxic clouds out at a time. Please keep this in mind while reading. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. If you want, there is crit below. You out damage geb, no contest. Like a lot of hard matchups, this one is down to your partner in lane. [display_name] => Apollo [display_name] => Izanami Smite is an online battleground between mythical gods. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. Immune to hard displacement. [scoreVal] => 1 ( Want to support SmiteFire with an ad-free experience? You definitely out damage him, and I would say that your wave clear is superior. If you kill an enemy god you gain 3 stacks and 21 gold immediately. [display_name] => Cabrakan Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. Want to support SmiteFire with an ad-free experience? Cooldown - 130s. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. First, sorry for my english. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. ) [url] => anhur [god] => Array [god_id] => 9 But if you love Jorm, and just want to have a bit of fun, go for it. [url] => ganesha Best tip for this matchup, but lots of wards and watch for ganks. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. [url] => heimdallr Today we will be playing the new character Jormungandr, with a full damage build! [god] => Array ( Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. ( If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. ( If she's paired with someone like Xing Tian, you will die. a lot. Breastplate-> Silver Breastplate -> Breastplate of Valor, Magic Focus -> Enchanted Spear -> Spear of the Magus. Shard Relics can be upgraded to a new Relic once you reach Level 12. [god] => Array GLYPH - 15% of your Physical Protections are converted to Magical Protections. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. This effect lasts 15s and is doubled if you are the one who picks up the Spike. - Jorm's voice actor, Kellen Goff also voices plushie Jorm. Join the leading SMITE community.Create and share God Guides and Builds. ( [notes] => Heimdallr can, and probably will hurt you with his auto's. The initial countdown will not start until you leave the fountain. 1. Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health.
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