I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. To achieve this, you will need to balance out positive traits with negative ones. Reduces container capacity by 30%, including vehicles. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. Expensive, though. No brainer. Maintenance is great though. 25% slower xp gain with weapons. But let me convince you why pacifist is a good choice. Related: Best Positive Traits in Project Zomboid Build 41. Sleepyhead 1/5. For more information, please see our Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Tldr get outdoorsman if you get prone to illness and thin skinned. The negative effects from these traits will not last. Here you will find what we consider the best positive traits to choose in Project Zomboid. Can't add to the post as i am newbut thank you:-). Athletic has an edge over strong, as exhaustion is a killer. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. To stop crashing all the time, drive slower. It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} This will keep your high tier weapons usable for longer. Anything that increases endurance loss will probably get you killed. Gymnast is S tier just like athletic. Smoker means that the longer your character goes without smoking the more gradually unhappy they will get. Can be annoying having to eat so often, though. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. I figured you guys would appreciate it. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Short Sighted only affects foraging radius and makes no difference to actual perception sight. It's not just easy, but the benefit isn't a big deal. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Maintenance and carpentry are essential skills. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Don't eat spoiled food. Organized also increases storage size of backpacks and shelving and whatnot. Eventually Claustrophobic will wear off in Project Zomboid as well. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. Find the official Discord here: I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Its also very cheap considering the bonus. Go right ahead! Most persist. Worth considering if you know what youre doing. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! You can really live without this one, 6 points is costly too. This one may be a no-go for you and I can understand that. Negative traits give you points back, which you'll need if your occupation puts you in the negative. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Prone to illness + outdoorsman somewhat cancel out for +2 points. The most expensive traits in the game, but often essential to survival. Many people don't care about the lost time; at least for single player. Reduces sound. Reddit and its partners use cookies and similar technologies to provide you with a better experience. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Privacy Policy. Its that easy. Basically anything you can put stuff in to. While water will shut off during the first month of the game, it's easy to find . Don't have to mash the accelerator all the time. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Pacifist, despite what it says, only makes you get 30% less experience with weapons. You can simply plant a couple more crops to get the same effect. Long-term, these traits can be great for getting some of the good traits. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). It is 99% the answer to all these posts. Your character has a perception radius even behind them, supposed to represent hearing. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Expensive, prevents you from taking slow healer, mostly useless. 7. Yes good call with the Thin-skinned. But at that point you might as well give your character 2 extra points in the settings. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? I'm definitely not confident or patient enough to play that character yet, though! For only 2 points, this trait is a steal. This will only really become a problem if you are playing in a multiplayer server. Inconspicuous and Graceful: you probably didn't look into how these work. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. More annoying than anything. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. 4 points, too. Im not sure why you rate hiker and gardener so highly. and the bonus to build times and construction strength are great too. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Just carry 2 filled bottles around with you and you wont notice this trait. Every traits related to weight and fitness/strenght can evolve/go away. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Increases fuel consumption by 100%. Create an account to follow your favorite communities and start taking part in conversations. You are correct. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Probably gonna go back and alter some things. But keep in mind that you will need to deal with this trait's adverse side effects for the early portion of your game, which islow endurance and endurance regeneration. What are traits in Project Zomboid? I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. Farming isnt too difficult to level, either. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} For experienced players this can actually be a positive-ish trait once you get past the early game. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. But even then, you dont have to read books too often when you are leveling your character. Not bad per se, just not worth the points. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. Possibly the best perk you can take. Categories Community content is available under CC-BY-SA unless otherwise noted. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. 4 & 5- Always worth considering when making a new character. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. 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Most persist. This is honestly a very great perk worth considering, especially for only 4 points. Although it seems daunting at first, a good source of water is really not that hard to come across. I'd put Speed Demon at 2. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. A lot of people are happy being slowpokes. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Significantly defeats the purpose of using vehicles. Great list! This perk isnt working at all as of the time im writing this, so its free points. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. 3- Depends on how you want to play. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. Press question mark to learn the rest of the keyboard shortcuts. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Most positive. I would put Keen Hearing way higher. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. I always take wakeful so I have more time for zombie stomping in a day. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. Maybe not deadly, but you will attract a few more zombies. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. In order to start playing, your points must have a total of 0. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Speaking of underweight as a negative trait.. More annoying than anything, gives you less time in the day. I used to not run it, but I think I'll always run it in the future ever since using it. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. You can just eat more or less and eventually it will be free points. Points added: +2 Runner: 3/5. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Best of all you get a whole 6 points at your disposal to spend. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. I mostly based the ratings on standard settings and aimed at new players. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. Generally high-fat foods are going to be easy to find. 142. Yes. This will get you killed. And disease can be avoided by spacing out crops. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. You character wont get panicked if they come to a fight, it will just slow the EXP gain. More experienced players may find the points spent better elsewhere instead. lose = to misplace or get rid of something ("How did you lose the keys?"). Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. It's an absolutely amazing trait. The first one is called Positive Traits and these perks make your character stronger. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. As far as I know it's not like 10-100 times per second or anything like that. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. Consider stout and fit if you don't have the points. Fitness is essential if you enjoy living. Or just don't go outside in the wet and cold? New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Espaol - Latinoamrica (Spanish - Latin America). Don't bother. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. (It has positive and negative traits in mind) Until next time, stay frosty survivors! This trait would be a hard sell even as a negative. Because of this, it's an easy +2 point that can go towards a decent positive trait.
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